Polycode::SceneLabel Member List

This is the complete list of members for Polycode::SceneLabel, including all inherited members.
addChild(Entity *newChild)Polycode::Entity
addEntity(Entity *newChild)Polycode::Entity
addEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
alphaTestPolycode::Entity
backfaceCulledPolycode::Entity
billboardModePolycode::Entity
billboardRollPolycode::Entity
blendingModePolycode::Entity
cacheToVertexBuffer(bool cache)Polycode::SceneMesh
castShadowsPolycode::SceneEntity
clearMask()Polycode::Entity
colorPolycode::Entity
colorAffectsChildrenPolycode::Entity
custEntityTypePolycode::Entity
depthOnlyPolycode::Entity
depthTestPolycode::Entity
depthWritePolycode::Entity
dirtyMatrix(bool val)Polycode::Entity
dispatchEvent(Event *event, int eventCode)Polycode::EventDispatcher
enabledPolycode::Entity
EventDispatcher()Polycode::EventDispatcher
EventHandler()Polycode::EventHandler
getBBoxRadius() const Polycode::Entity
getChildAtIndex(unsigned int index)Polycode::Entity
getCombinedColor() const Polycode::Entity
getCombinedPitch() const Polycode::Entity
getCombinedPosition() const Polycode::Entity
getCombinedRoll() const Polycode::Entity
getCombinedYaw() const Polycode::Entity
getCompoundBBoxRadius() const Polycode::Entity
getCompoundScale() const Polycode::Entity
getConcatenatedMatrix() const Polycode::Entity
getConcatenatedRollMatrix() const Polycode::Entity
getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
getMaterial()Polycode::SceneMesh
getMesh()Polycode::SceneMesh
getNumChildren()Polycode::Entity
getParentEntity() const Polycode::Entity
getPitch() const Polycode::Entity
getPosition() const Polycode::Entity
getRoll() const Polycode::Entity
getRotationQuat() const Polycode::Entity
getScale() const Polycode::Entity
getSkeleton()Polycode::SceneMesh
getTexture()Polycode::SceneMesh
getTransformMatrix() const Polycode::Entity
getUserData()Polycode::Entity
getYaw() const Polycode::Entity
handleEvent(Event *event)Polycode::EventHandler [inline, virtual]
loadSkeleton(const String &fileName)Polycode::SceneMesh
loadTexture(const String &fileName, bool clamp=true)Polycode::SceneMesh
lookAt(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
lookAtEntity(Entity *entity, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
ownsChildrenPolycode::Entity
ownsMeshPolycode::SceneMesh
ownsSkeletonPolycode::SceneMesh
ownsTexturePolycode::SceneMesh
Pitch(Number pitch)Polycode::Entity
rebuildRotation()Polycode::Entity
rebuildTransformMatrix()Polycode::Entity
recalculateBBox()Polycode::Entity
removeAllHandlers()Polycode::EventDispatcher
removeAllHandlersForListener(void *listener)Polycode::EventDispatcher
removeChild(Entity *entityToRemove)Polycode::Entity
removeEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
Render()Polycode::SceneMesh [virtual]
renderWireframePolycode::Entity
Roll(Number roll)Polycode::Entity
Scale(Number x, Number y, Number z)Polycode::Entity
SceneLabel(const String &fontName, const String &text, int size, Number scale, int amode)Polycode::SceneLabel
SceneMesh(const String &fileName)Polycode::SceneMesh
SceneMesh(int meshType)Polycode::SceneMesh
SceneMesh(Mesh *mesh)Polycode::SceneMesh
ScenePrimitive(int type, Number v1=1.0f, Number v2=1.0f, Number v3=1.0f, Number v4=0.0f, Number v5=0.0f)Polycode::ScenePrimitive
setBBoxRadius(Number rad)Polycode::Entity
setColor(Number r, Number g, Number b, Number a)Polycode::Entity
setColor(Color color)Polycode::Entity
setColorInt(int r, int g, int b, int a)Polycode::Entity
setMask(Entity *mask)Polycode::Entity
setMaterial(Material *material)Polycode::SceneMesh
setMaterialByName(const String &materialName)Polycode::SceneMesh
setMesh(Mesh *mesh)Polycode::SceneMesh
setParentEntity(Entity *entity)Polycode::Entity
setPitch(Number pitch)Polycode::Entity
setPosition(Number x, Number y, Number z)Polycode::Entity
setPosition(const Vector3 &posVec)Polycode::Entity
setPositionX(Number x)Polycode::Entity
setPositionY(Number y)Polycode::Entity
setPositionZ(Number z)Polycode::Entity
setRoll(Number roll)Polycode::Entity
setRotationQuat(Number w, Number x, Number y, Number z)Polycode::Entity
setScale(Number x, Number y, Number z)Polycode::Entity
setScale(const Vector3 &v)Polycode::Entity
setScaleX(Number x)Polycode::Entity
setScaleY(Number y)Polycode::Entity
setScaleZ(Number z)Polycode::Entity
setSkeleton(Skeleton *skeleton)Polycode::SceneMesh
setText(const String &newText)Polycode::SceneLabel
setTexture(Texture *texture)Polycode::SceneMesh
setTransformByMatrix(const Matrix4 &matrix)Polycode::Entity
setTransformByMatrixPure(const Matrix4 &matrix)Polycode::Entity
setUserData(void *userData)Polycode::Entity
setYaw(Number yaw)Polycode::Entity
testMouseCollision(Number x, Number y)Polycode::SceneEntity [inline, virtual]
Translate(Number x, Number y, Number z)Polycode::Entity
Translate(const Vector3 &tVec)Polycode::Entity
TYPE_BOXPolycode::ScenePrimitive [static]
TYPE_CONEPolycode::ScenePrimitive [static]
TYPE_CYLINDERPolycode::ScenePrimitive [static]
TYPE_PLANEPolycode::ScenePrimitive [static]
TYPE_SPHEREPolycode::ScenePrimitive [static]
TYPE_TORUSPolycode::ScenePrimitive [static]
TYPE_UNCAPPED_CYLINDERPolycode::ScenePrimitive [static]
TYPE_VPLANEPolycode::ScenePrimitive [static]
Update()Polycode::Entity [inline, virtual]
updateEntityMatrix()Polycode::Entity
visibilityAffectsChildrenPolycode::Entity
visiblePolycode::Entity
Yaw(Number yaw)Polycode::Entity
Generated on Sat Aug 11 18:04:11 2012 for Polycode by  doxygen 1.6.3