Loading...
addAnimation
Polycode::ScreenSprite::addAnimation()
Polycode::Skeleton::addAnimation()
addArchive
Polycode::ResourceManager
addBoneAssignment
Polycode::Vertex
addBoneTrack
Polycode::SkeletonAnimation
addChild
Polycode::Entity::addChild()
Polycode::ObjectEntry::addChild(const String &name)
Polycode::ObjectEntry::addChild(const String &name, Number val)
Polycode::ObjectEntry::addChild(const String &name, int val)
Polycode::ObjectEntry::addChild(const String &name, const String &val)
Polycode::ObjectEntry::addChild(const String &name, bool val)
Polycode::Screen::addChild()
addChildBone
Polycode::Bone
addControlPoint
Polycode::BezierCurve
addControlPoint2d
Polycode::BezierCurve
addControlPoint2dWithHandles
Polycode::BezierCurve
addControlPoint3d
Polycode::BezierCurve
addControlPoint3dWithHandles
Polycode::BezierCurve
addDirResource
Polycode::ResourceManager
addDropShadow
Polycode::ScreenLabel
addEntity
Polycode::Entity::addEntity()
Polycode::Scene::addEntity()
addEventListener
Polycode::EventDispatcher
addLight
Polycode::Scene
addPolygon
Polycode::Mesh
addResource
Polycode::ResourceManager
addShapePoint
Polycode::ScreenShape
addVertex
Polycode::Polygon::addVertex(Number x, Number y, Number z)
Polycode::Polygon::addVertex(Number x, Number y, Number z, Number u, Number v)
Polycode::Polygon::addVertex(Vertex *vertex)
angleBetween
Polycode::Vector3
areShadowsEnabled
Polycode::SceneLight
Searching...
No Matches