Polycode::ScreenLine Member List

This is the complete list of members for Polycode::ScreenLine, including all inherited members.
addChild(Entity *newChild)Polycode::Entity
addEntity(Entity *newChild)Polycode::Entity
addEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
alphaTestPolycode::Entity
backfaceCulledPolycode::Entity
billboardModePolycode::Entity
billboardRollPolycode::Entity
blendingModePolycode::Entity
clearMask()Polycode::Entity
colorPolycode::Entity
colorAffectsChildrenPolycode::Entity
custEntityTypePolycode::Entity
depthOnlyPolycode::Entity
depthTestPolycode::Entity
depthWritePolycode::Entity
dirtyMatrix(bool val)Polycode::Entity
dispatchEvent(Event *event, int eventCode)Polycode::EventDispatcher
enabledPolycode::Entity
EventDispatcher()Polycode::EventDispatcher
EventHandler()Polycode::EventHandler
getBBoxRadius() const Polycode::Entity
getChildAtIndex(unsigned int index)Polycode::Entity
getCombinedColor() const Polycode::Entity
getCombinedPitch() const Polycode::Entity
getCombinedPosition() const Polycode::Entity
getCombinedRoll() const Polycode::Entity
getCombinedYaw() const Polycode::Entity
getCompoundBBoxRadius() const Polycode::Entity
getCompoundScale() const Polycode::Entity
getConcatenatedMatrix() const Polycode::Entity
getConcatenatedRollMatrix() const Polycode::Entity
getHeight() const Polycode::ScreenEntity
getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
getMesh() const Polycode::ScreenMesh
getNumChildren()Polycode::Entity
getParentEntity() const Polycode::Entity
getPitch() const Polycode::Entity
getPosition() const Polycode::Entity
getRoll() const Polycode::Entity
getRotation() const Polycode::ScreenEntity
getRotationQuat() const Polycode::Entity
getScale() const Polycode::Entity
getTexture() const Polycode::ScreenMesh
getTransformMatrix() const Polycode::Entity
getUserData()Polycode::Entity
getWidth() const Polycode::ScreenEntity
getYaw() const Polycode::Entity
handleEvent(Event *event)Polycode::EventHandler [inline, virtual]
lineSmoothPolycode::ScreenMesh
loadTexture(const String &fileName)Polycode::ScreenMesh
loadTexture(Image *image)Polycode::ScreenMesh
lookAt(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
lookAtEntity(Entity *entity, const Vector3 &upVector=Vector3(0, 1, 0))Polycode::Entity
ownsChildrenPolycode::Entity
ownsMeshPolycode::ScreenMesh
Pitch(Number pitch)Polycode::Entity
rebuildRotation()Polycode::Entity
rebuildTransformMatrix()Polycode::Entity
recalculateBBox()Polycode::Entity
removeAllHandlers()Polycode::EventDispatcher
removeAllHandlersForListener(void *listener)Polycode::EventDispatcher
removeChild(Entity *entityToRemove)Polycode::Entity
removeEventListener(EventHandler *handler, int eventCode)Polycode::EventDispatcher
Render()Polycode::ScreenLine [virtual]
renderWireframePolycode::Entity
Roll(Number roll)Polycode::Entity
Scale(Number x, Number y, Number z)Polycode::Entity
ScreenLine(Vector2 *start, Vector2 *end)Polycode::ScreenLine
ScreenLine(ScreenEntity *target1, ScreenEntity *target2)Polycode::ScreenLine
ScreenMesh(Mesh *mesh)Polycode::ScreenMesh
ScreenMesh(const String &fileName)Polycode::ScreenMesh
ScreenMesh(int meshType)Polycode::ScreenMesh
setBBoxRadius(Number rad)Polycode::Entity
setColor(Number r, Number g, Number b, Number a)Polycode::Entity
setColor(Color color)Polycode::Entity
setColorInt(int r, int g, int b, int a)Polycode::Entity
setHeight(Number h)Polycode::ScreenEntity [inline]
setLineWidth(Number width)Polycode::ScreenLine
setMask(Entity *mask)Polycode::Entity
setParentEntity(Entity *entity)Polycode::Entity
setPitch(Number pitch)Polycode::Entity
setPosition(Number x, Number y)Polycode::ScreenEntity
setPosition(const Vector2 &v)Polycode::ScreenEntity
Polycode::Entity::setPosition(Number x, Number y, Number z)Polycode::Entity
Polycode::Entity::setPosition(const Vector3 &posVec)Polycode::Entity
setPositionMode(int newPositionMode)Polycode::ScreenEntity
setPositionX(Number x)Polycode::Entity
setPositionY(Number y)Polycode::Entity
setPositionZ(Number z)Polycode::Entity
setRoll(Number roll)Polycode::Entity
setRotation(Number rotation)Polycode::ScreenEntity
setRotationQuat(Number w, Number x, Number y, Number z)Polycode::Entity
setScale(Number x, Number y)Polycode::ScreenEntity
setScale(const Vector2 &v)Polycode::ScreenEntity
Polycode::Entity::setScale(Number x, Number y, Number z)Polycode::Entity
Polycode::Entity::setScale(const Vector3 &v)Polycode::Entity
setScaleX(Number x)Polycode::Entity
setScaleY(Number y)Polycode::Entity
setScaleZ(Number z)Polycode::Entity
setTexture(Texture *texture)Polycode::ScreenMesh
setTransformByMatrix(const Matrix4 &matrix)Polycode::Entity
setTransformByMatrixPure(const Matrix4 &matrix)Polycode::Entity
setUserData(void *userData)Polycode::Entity
setWidth(Number w)Polycode::ScreenEntity [inline]
setYaw(Number yaw)Polycode::Entity
snapToPixelsPolycode::ScreenEntity
Translate(Number x, Number y, Number z)Polycode::Entity
Translate(const Vector3 &tVec)Polycode::Entity
Update()Polycode::ScreenLine [virtual]
updateEntityMatrix()Polycode::Entity
visibilityAffectsChildrenPolycode::Entity
visiblePolycode::Entity
Yaw(Number yaw)Polycode::Entity
Generated on Sat Aug 11 18:04:11 2012 for Polycode by  doxygen 1.6.3