Physics3D
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CHARACTER_CONTROLLER | Polycode::PhysicsSceneEntity | [static] |
CollisionSceneEntity(SceneEntity *entity, int type, bool compoundChildren=false) | Polycode::CollisionSceneEntity | |
SHAPE_BOX | Polycode::PhysicsSceneEntity | [static] |
SHAPE_CAPSULE | Polycode::PhysicsSceneEntity | [static] |
SHAPE_CONE | Polycode::PhysicsSceneEntity | [static] |
SHAPE_CYLINDER | Polycode::PhysicsSceneEntity | [static] |
SHAPE_MESH | Polycode::PhysicsSceneEntity | [static] |
SHAPE_PLANE | Polycode::PhysicsSceneEntity | [static] |
SHAPE_SPHERE | Polycode::PhysicsSceneEntity | [static] |
SHAPE_TERRAIN | Polycode::PhysicsSceneEntity | [static] |