, including all inherited members.
addCollisionChild(ScreenEntity *newEntity, int entType) | Polycode::PhysicsScreen | |
addPhysicsChild(ScreenEntity *newEntity, int entType, bool isStatic, Number friction=0.1, Number density=1, Number restitution=0, bool isSensor=false, bool fixedRotation=false) | Polycode::PhysicsScreen | |
applyForce(ScreenEntity *ent, Number fx, Number fy) | Polycode::PhysicsScreen | |
applyImpulse(ScreenEntity *ent, Number fx, Number fy) | Polycode::PhysicsScreen | |
createDistanceJoint(ScreenEntity *ent1, ScreenEntity *ent2, bool collideConnected) | Polycode::PhysicsScreen | |
createPrismaticJoint(ScreenEntity *ent1, ScreenEntity *ent2, Vector2 worldAxis, Number ax, Number ay, bool collideConnected=false, Number lowerTranslation=0, Number upperTranslation=0, bool enableLimit=false, Number motorSpeed=0, Number motorForce=0, bool motorEnabled=false) | Polycode::PhysicsScreen | |
createRevoluteJoint(ScreenEntity *ent1, ScreenEntity *ent2, Number ax, Number ay, bool collideConnected=false, bool enableLimit=false, Number lowerLimit=0, Number upperLimit=0, bool motorEnabled=false, Number motorSpeed=0, Number maxTorque=0) | Polycode::PhysicsScreen | |
destroyJoint(PhysicsJoint *joint) | Polycode::PhysicsScreen | |
getEntityAtPosition(Number x, Number y) | Polycode::PhysicsScreen | |
getPhysicsByScreenEntity(ScreenEntity *ent) | Polycode::PhysicsScreen | |
getVelocity(ScreenEntity *ent) | Polycode::PhysicsScreen | |
PhysicsScreen(Number worldScale, Number freq) | Polycode::PhysicsScreen | |
PhysicsScreen() | Polycode::PhysicsScreen | |
removePhysicsChild(ScreenEntity *entityToRemove) | Polycode::PhysicsScreen | |
setGravity(Vector2 newGravity) | Polycode::PhysicsScreen | |
setSpin(ScreenEntity *ent, Number spin) | Polycode::PhysicsScreen | |
setTransform(ScreenEntity *ent, Vector2 pos, Number angle) | Polycode::PhysicsScreen | |
setVelocity(ScreenEntity *ent, Number fx, Number fy) | Polycode::PhysicsScreen | |
setVelocityX(ScreenEntity *ent, Number fx) | Polycode::PhysicsScreen | |
setVelocityY(ScreenEntity *ent, Number fy) | Polycode::PhysicsScreen | |
testEntityAtPosition(ScreenEntity *ent, Number x, Number y) | Polycode::PhysicsScreen | |
testEntityCollision(ScreenEntity *ent1, ScreenEntity *ent2) | Polycode::PhysicsScreen | |
wakeUp(ScreenEntity *ent) | Polycode::PhysicsScreen | |