, including all inherited members.
addChild(Entity *newChild) | Polycode::Entity | |
addEntity(Entity *newChild) | Polycode::Entity | |
addEventListener(EventHandler *handler, int eventCode) | Polycode::EventDispatcher | |
addShapePoint(Number x, Number y) | Polycode::ScreenShape | |
alphaTest | Polycode::Entity | |
backfaceCulled | Polycode::Entity | |
billboardMode | Polycode::Entity | |
billboardRoll | Polycode::Entity | |
blendingMode | Polycode::Entity | |
clearGradient() | Polycode::ScreenShape | |
clearMask() | Polycode::Entity | |
color | Polycode::Entity | |
colorAffectsChildren | Polycode::Entity | |
custEntityType | Polycode::Entity | |
depthOnly | Polycode::Entity | |
depthTest | Polycode::Entity | |
depthWrite | Polycode::Entity | |
dirtyMatrix(bool val) | Polycode::Entity | |
dispatchEvent(Event *event, int eventCode) | Polycode::EventDispatcher | |
enabled | Polycode::Entity | |
EventDispatcher() | Polycode::EventDispatcher | |
EventHandler() | Polycode::EventHandler | |
getBBoxRadius() const | Polycode::Entity | |
getChildAtIndex(unsigned int index) | Polycode::Entity | |
getCombinedColor() const | Polycode::Entity | |
getCombinedPitch() const | Polycode::Entity | |
getCombinedPosition() const | Polycode::Entity | |
getCombinedRoll() const | Polycode::Entity | |
getCombinedYaw() const | Polycode::Entity | |
getCompoundBBoxRadius() const | Polycode::Entity | |
getCompoundScale() const | Polycode::Entity | |
getConcatenatedMatrix() const | Polycode::Entity | |
getConcatenatedRollMatrix() const | Polycode::Entity | |
getHeight() const | Polycode::ScreenEntity | |
getImageHeight() const | Polycode::ScreenImage | |
getImageWidth() const | Polycode::ScreenImage | |
getLookAtMatrix(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
getMesh() const | Polycode::ScreenMesh | |
getNumChildren() | Polycode::Entity | |
getParentEntity() const | Polycode::Entity | |
getPitch() const | Polycode::Entity | |
getPosition() const | Polycode::Entity | |
getRoll() const | Polycode::Entity | |
getRotation() const | Polycode::ScreenEntity | |
getRotationQuat() const | Polycode::Entity | |
getScale() const | Polycode::Entity | |
getTexture() const | Polycode::ScreenMesh | |
getTransformMatrix() const | Polycode::Entity | |
getUserData() | Polycode::Entity | |
getWidth() const | Polycode::ScreenEntity | |
getYaw() const | Polycode::Entity | |
handleEvent(Event *event) | Polycode::EventHandler | [inline, virtual] |
lineSmooth | Polycode::ScreenMesh | |
loadTexture(const String &fileName) | Polycode::ScreenMesh | |
loadTexture(Image *image) | Polycode::ScreenMesh | |
lookAt(const Vector3 &loc, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
lookAtEntity(Entity *entity, const Vector3 &upVector=Vector3(0, 1, 0)) | Polycode::Entity | |
ownsChildren | Polycode::Entity | |
ownsMesh | Polycode::ScreenMesh | |
Pitch(Number pitch) | Polycode::Entity | |
rebuildRotation() | Polycode::Entity | |
rebuildTransformMatrix() | Polycode::Entity | |
recalculateBBox() | Polycode::Entity | |
removeAllHandlers() | Polycode::EventDispatcher | |
removeAllHandlersForListener(void *listener) | Polycode::EventDispatcher | |
removeChild(Entity *entityToRemove) | Polycode::Entity | |
removeEventListener(EventHandler *handler, int eventCode) | Polycode::EventDispatcher | |
Render() | Polycode::ScreenShape | [virtual] |
renderWireframe | Polycode::Entity | |
Roll(Number roll) | Polycode::Entity | |
Scale(Number x, Number y, Number z) | Polycode::Entity | |
ScreenImage(const String &fileName) | Polycode::ScreenImage | |
ScreenImage(Image *image) | Polycode::ScreenImage | |
ScreenMesh(Mesh *mesh) | Polycode::ScreenMesh | |
ScreenMesh(const String &fileName) | Polycode::ScreenMesh | |
ScreenMesh(int meshType) | Polycode::ScreenMesh | |
ScreenShape(int shapeType, Number option1=0, Number option2=0, Number option3=0, Number option4=0) | Polycode::ScreenShape | |
setBBoxRadius(Number rad) | Polycode::Entity | |
setColor(Number r, Number g, Number b, Number a) | Polycode::Entity | |
setColor(Color color) | Polycode::Entity | |
setColorInt(int r, int g, int b, int a) | Polycode::Entity | |
setGradient(Number r1, Number g1, Number b1, Number a1, Number r2, Number g2, Number b2, Number a2) | Polycode::ScreenShape | |
setHeight(Number h) | Polycode::ScreenEntity | [inline] |
setImageCoordinates(Number x, Number y, Number width, Number height) | Polycode::ScreenImage | |
setMask(Entity *mask) | Polycode::Entity | |
setParentEntity(Entity *entity) | Polycode::Entity | |
setPitch(Number pitch) | Polycode::Entity | |
setPosition(Number x, Number y) | Polycode::ScreenEntity | |
setPosition(const Vector2 &v) | Polycode::ScreenEntity | |
Polycode::Entity::setPosition(Number x, Number y, Number z) | Polycode::Entity | |
Polycode::Entity::setPosition(const Vector3 &posVec) | Polycode::Entity | |
setPositionMode(int newPositionMode) | Polycode::ScreenEntity | |
setPositionX(Number x) | Polycode::Entity | |
setPositionY(Number y) | Polycode::Entity | |
setPositionZ(Number z) | Polycode::Entity | |
setRoll(Number roll) | Polycode::Entity | |
setRotation(Number rotation) | Polycode::ScreenEntity | |
setRotationQuat(Number w, Number x, Number y, Number z) | Polycode::Entity | |
setScale(Number x, Number y) | Polycode::ScreenEntity | |
setScale(const Vector2 &v) | Polycode::ScreenEntity | |
Polycode::Entity::setScale(Number x, Number y, Number z) | Polycode::Entity | |
Polycode::Entity::setScale(const Vector3 &v) | Polycode::Entity | |
setScaleX(Number x) | Polycode::Entity | |
setScaleY(Number y) | Polycode::Entity | |
setScaleZ(Number z) | Polycode::Entity | |
setStrokeColor(Number r, Number g, Number b, Number a) | Polycode::ScreenShape | |
setStrokeWidth(Number width) | Polycode::ScreenShape | |
setTexture(Texture *texture) | Polycode::ScreenMesh | |
setTransformByMatrix(const Matrix4 &matrix) | Polycode::Entity | |
setTransformByMatrixPure(const Matrix4 &matrix) | Polycode::Entity | |
setUserData(void *userData) | Polycode::Entity | |
setWidth(Number w) | Polycode::ScreenEntity | [inline] |
setYaw(Number yaw) | Polycode::Entity | |
snapToPixels | Polycode::ScreenEntity | |
strokeColor | Polycode::ScreenShape | |
strokeEnabled | Polycode::ScreenShape | |
Translate(Number x, Number y, Number z) | Polycode::Entity | |
Translate(const Vector3 &tVec) | Polycode::Entity | |
Update() | Polycode::Entity | [inline, virtual] |
updateEntityMatrix() | Polycode::Entity | |
visibilityAffectsChildren | Polycode::Entity | |
visible | Polycode::Entity | |
Yaw(Number yaw) | Polycode::Entity | |